Q: In a YouTube comment of yours I read, you claim that Idol FX “would not hear of any suggestions on improving the game (aside from some REALLY random ones)” when it came to QA feedback. The development wrapped up in early October of that year. Either way, we’ve been told to test the game as if it was a full-on Beta. Some looked almost complete, some were obviously unfinished, while others refused to load altogether. Drake was the first game I was assigned to, at which point it already had most of its levels in one state or another. I interviewed for a QA position at Majesco in May, and started a week later in early June. Q: If you don’t mind, could we first start by discussing the rumor that the game was only given six months development time as per some supposed contract with Majesco? Does any of that ring true to you, or is it just one of those completely unverifiable myths that’s popped up?Īndrew: I can only tell you what I know as a lowly tester of this beast. So, please to enjoy our first “Industry Interview” here on the Bad Game Hall of Fame! This interview should hopefully serve to dispel a couple of long-standing rumors surrounding the game, provide some interesting insights into the game’s development, and to help illuminate the role that QA is meant to play in the production cycle of a video game. And luckily for me, Andrew had the answers. Even after publishing our article attempting to examine the history and legacy of the title, I still had a number of questions about the much-maligned release. One release in particular serves as the primary focus of today’s interview: Drake of the 99 Dragons. But this interview will take us back to the beginnings of his career in games software, to help shed some light on one specific title.īetween 20, Andrew was employed as a member of Majesco’s “Quality Assurance” team, and tasked with testing a variety of titles in their prototype forms. Using special abilities, gain a significant advantage over your enemies.Today, I am happy to bring to you an interview with Last Dimension‘s Andrew Bado! With over fifteen years of games industry experience, he’s had a hand in all manners of the business - between his duties as a QA tester, pixel artist, programmer, and now running his own independent development studio. Shoot the Macedonian way, scattering enemies in all directions with 8 types of cannons. The campaign consists of 25 intense missions.
![drake of the 99 dragons pc drake of the 99 dragons pc](https://www.gamespot.com/a/uploads/original/gamespot/images/2003/reviews/539343-589806_20031126_003.jpg)
![drake of the 99 dragons pc drake of the 99 dragons pc](https://i.ebayimg.com/images/g/ZhsAAOSw7I5TtrC9/s-l300.jpg)
Killing enemies, replenish their health reserves with their souls. Jump traps, run through walls, slow down or stop time. The protagonist must overcome obstacles and fight with numerous enemies. Drake of the 99 Dragons allows you to go on an Adventure through city streets, back alleys, buildings and the netherworld. An artifact has been stolen and only Drake can stop the madmen. The divine dragon patronizes the clan, giving them not only protection, but also a powerful force.īut the forces of evil managed to smash almost the entire ancient organization. If he enters our world, humanity will come to an end.
![drake of the 99 dragons pc drake of the 99 dragons pc](https://gamefabrique.com/storage/screenshots/xbox/drake-of-the-99-dragons-13.png)
The World of Spirits is home to the terrifying Lord of Souls. As the legend says, its owner can open the gates to the otherworldly realm. The task of the clan is to protect a certain powerful Artifact. The protagonist is a member of the so-called 99 Dragons killing clan, the most elite and experienced assassins in the world. The main action hero is a hero named Drake. Drake of the 99 Dragons - third-person shooter with unique visual style.